Hideo Kojima on Metal Gear Solid 3: Snake Eater
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“Mr. Mori taught how camouflage works in the wilderness, and he showed us CQC techniques. He showed us how the people really would fight against each other. He also taught us the technique of stalking, which is very slow. You don't make any sounds.”
“It's not really how I was inspired or influenced. We as video game creators and video game fans want to experience jungle battle, fighting in the jungle, and field battle. We've done enough with the CQB (Close Quarters Battle), we're taking this direction that everyone wants to experience.
Game creators all over the world have tried creating jungles and throwing jungles in their games, but it hasn't worked. This time we are trying to break through that, we are trying to overcome that. Because in video games when you try to create a jungle or forest there is so much vegetation it's really hard to do because of hardware limitations. That's something we are trying to overcome. That's why we are coming up with a new engine for the game and hopefully, we can accomplish it.”