Synchronicity: Science, Myth, and The Trickster (1990) by Allan Combs & Mark Holland
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The universe according to Bohm actually has two faces, or more precisely, two orders. One is the explicate order, corresponding to the physical world as we know it in day-to-day reality, the other a deeper, more fundamental order which Bohm calls the implicate order. The implicate order is the vast holomovement. We see only the surface of this movement as it presents or "explicates" itself from moment to moment in time and space. What we see in the world — the explicate order — is no more than the surface of the implicate order as it unfolds. Time and space are themselves the modes or forms of the unfolding process. They are like the screen on the video game. The displays on the screen may seem to interact directly with each other but, in fact, their interaction merely reflects what the game computer is doing. The rules which govern the operation of the computer are, of course, different from those that govern the behavior of the figures displayed on the screen. Moreover, like the implicate order of Bohm's model, the computer might be capable of many operations that in no way apparent upon examination of the game itself as it progresses on the screen.

— Synchronicity: Science, Myth, and The Trickster

What It Means

This is a placeholder explanation generated by the low-overhead model. It interprets "The universe according to Bohm actually has two faces, or more precisely, two orders. One is the explicate order, corresponding to the physical world as we know it in day-to-day reality, the other a deeper, more fundamental order which Bohm calls the implicate order. The implicate order is the vast holomovement. We see only the surface of this movement as it presents or "explicates" itself from moment to moment in time and space. What we see in the world — the explicate order — is no more than the surface of the implicate order as it unfolds. Time and space are themselves the modes or forms of the unfolding process. They are like the screen on the video game. The displays on the screen may seem to interact directly with each other but, in fact, their interaction merely reflects what the game computer is doing. The rules which govern the operation of the computer are, of course, different from those that govern the behavior of the figures displayed on the screen. Moreover, like the implicate order of Bohm's model, the computer might be capable of many operations that in no way apparent upon examination of the game itself as it progresses on the screen." in the context of "Synchronicity: Science, Myth, and The Trickster (1990) by Allan Combs & Mark Holland" to mean that wisdom is timeless.

Source: Wikiquote: "David Bohm" (Quotes of others about Bohm) The 'What it means' explanation text was generated by Google Gemini Flash (accessed January 18, 2026). https://gemini.google.com/app
David Bohm

About David Bohm

David Joseph Bohm (20 December 1917 – 27 October 1992) was an American-British scientist who has been described as one of the most significant theoretical physicists of the 20th century and who contributed unorthodox ideas to quantum theory, neuropsychology and the philosophy of mind.